To all my argosy peeps
You know what I’m talking about.
Posted: December 11th, 2007 under Design.
Comments: none
I've writing a book. I've got the page numbers done.
You know what I’m talking about.
Posted: December 11th, 2007 under Design.
Comments: none
Why didn’t I hear about this? They remastered freakin’ Star Trek! I happened to see an episode on tv (FOX i think) today and was like, “Since when could you pull that shit with model ships on wires?” The answer of course is you can’t, so I checked out the website (see link above) and turns out they’re doing the whole series for the 40th aniversity. You’d think they’d advertise this shit…..Anyway, they did a really good job. The video is really clear and the re-recording of the music is really done well–same notes just sharper. They took a lot of care when they reanimated the scenes of the ships in space, it isn’t obvious and flashy, just pulling off some interesting angles without added any new crap. Which is fine ’cause half the fun of watching TOS is the hilarity the ensues from watching outdated material (I mean that as a complement). Anyway, if you get a chance, you should check it out. If you can’t find it on TV you can get it off iTunes.
PS: I promise to have some art up soon, I’ve been working on a lot of stuff and i’ve got a major sketch dump planned.
Posted: November 17th, 2007 under Uncategorized.
Comments: none
h4x3d.com | online portfolio of julian klewes
Some freaking nice free wordpress themes, some of which I’ll be using. Definately worth a look, even if it’s just to inspire your own stuff.
Posted: November 6th, 2007 under Design.
Comments: 5
All these years, I’ve been doing it wrong. Now, thanks to these helpful products, I’ll be able to become the successful designer I’ve always wanted to be.
Posted: November 6th, 2007 under Design.
Comments: none
This shit is addictive.
Seriously, if you want an excuse to to waste some time and feel like your practicing your art than this is the place for you. You sketch something, as complex or as simple as you want, and then the flash program generates lines based on your work. A little trial and error and you wind up with some nifty stuff. Oekaki lovers will definately enjoy this.
Posted: October 29th, 2007 under Art.
Comments: none
The Scruffy Comic hosted by DrunkDuck.com
I’ve updated the comic with page four, go check it out. I promise the next one will start with an actual STORY, which could be interesting (I’m just not good with one liners…)
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Now playing: Bear McCreary – A Distant Sadness (From ‘Occupation’)
via FoxyTunes
Posted: October 26th, 2007 under Art, Features, News, Sequential Art.
Comments: none
While wasting time on deviantART you can find a lot of crap. Like the largest collection of ridiculously fantasized yaoi this side of the Pacific (but without the fun of the nudity) along with an equally large collection of angsty art photography that invokes (for me anyways) all the drama of a high school theatrical production. However, as the die-hards know, it’s worth wadding through the dung to find the sweet mulch underneath, and resurgere is just that. A gathering of photographers offering various collections of stock photos, it is a gorgeous resource that just begs to be used. They have everything from macaber, micro, textures, their delightful Borkr collection (not for the faint of heart as far as photomanips are concerned), and more. Frankly, if you can’t find something in their gallery that catches your fancy, than I’m done trying. Of course, make sure you know the rules before you start playing with their photos.
Posted: October 23rd, 2007 under Art, Design.
Comments: none
Subtraction: This Way to the Web, Print Designers!
A nice, succinct discussion on how web design differs from print, focusing more on the ideology behind the two “design mediums” rather than just the practical differences.
The prerequisite for doing something meaningful with any of these skills — HTML, CSS, Flash or whatever — is first embracing the medium as something different from print. Indeed, there’s no point in learning these skills unless as a print designer you’ve made a prior shift in your understanding of how design works in digital media. Specifically, come to grips with the fact that, on the Web, design is not a method for implementing narrative, as it is in print, but rather it’s a method for making behaviors possible.
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Now playing: Yasuharu Takanashi – God’s Will
via FoxyTunes
Posted: October 22nd, 2007 under Design.
Comments: none